<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
<channel>
<title><![CDATA[Recent Bluetooth  White Papers, Webcasts and Case Studies - ZDNet]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/Networking+and+Communications/Mobile+and+Wireless/Bluetooth/]]></link>
<description><![CDATA[Recent Bluetooth  White Papers, Webcasts and Case Studies - ZDNet]]></description>
<language>en-us</language>
<item>
<title><![CDATA[A Theoretical Model for Location Privacy in Wireless Personal Area Networks]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=961383]]></link>
<description><![CDATA[Location privacy is one of the major security problems in a Wireless Personal Area Network (WPAN). The use of temporary pseudonyms has been suggested by several authors to solve the problem. This paper constructs a formal model of location privacy for WPAN. This theoretical framework contains a formal definition of location privacy and models the access of an adversary to the communication channels from a set of oracles. This theoretical model can be used to analyze and evaluate location privacy - enhancing pseudonym schemes proposed in the literature.]]></description>
<pubDate>Tue, 14 Apr 2009 01:27:43 -0700</pubDate>
</item>
<item>
<title><![CDATA[A Mobile Agent Platform for Supporting Ad-Hoc Network Environment]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=954567]]></link>
<description><![CDATA[Networks are becoming much more complicated in their support of ubiquitous computing. For example, broadband mobile communications, wireless ad-hoc networks, IPv6, and so on. Technology is moving towards Mobile Ad-hoc NETworks (MANETs), which create temporary networks. The use of mobile devices for composing MANETs is growing, and it is necessary to provide agent service for them. This paper proposes a mobile agent platform for supporting MANETs. The proposed algorithms provides agent service among mobile devices, choose an AMS and a DF Service Provider (ADSP) dynamically, maintain the ADSP through another device, and route packets between agents that are unable to communicate. This paper implements a prototype of these algorithms, based on the Bluetooth protocol.]]></description>
<pubDate>Thu, 02 Apr 2009 03:47:31 -0700</pubDate>
</item>
<item>
<title><![CDATA[Broadband Stacked Patch Antenna for Bluetooth Applications]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=951573]]></link>
<description><![CDATA[Microstrip patch antennas are well suited for wireless Local Area Network (LAN) application systems due to their versatility, conformability, low cost and low sensitivity to manufacturing tolerances. Conventionally patch antennas have showed a narrowband response, implicating low bit rate transfer. Recently the importance has been placed upon creating patch antennas that show broadband properties, capable of high-speed data transfer. The aim of this paper is to design efficient and reliable broadband patch antenna for adequate area coverage and sufficient bandwidth usage. A parasitically coupled broadband patch antenna for the broadband wireless LAN application systems is designed. The proposed structure has been initially optimized using the Method of Moments based commercial software IE3D followed by experimental verification on Agilent Vector Network Analyzer, E5062A.]]></description>
<pubDate>Tue, 31 Mar 2009 12:07:40 -0700</pubDate>
</item>
<item>
<title><![CDATA[Kleer Advantages Over Bluetooth]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=935657]]></link>
<description><![CDATA[Bluetooth is a standard for relatively short-range general-purpose data communications. Bluetooth has found initial market success in wireless voice headsets for mobile phones and is now trying to address stereo audio for mobile phones and portable audio players. Bluetooth solutions suffer from poor audio quality due to the use of lossy audio compression, poor ISM (2.4GHz) band coexistence performance in high interference environments, and high power consumption when carrying streaming audio. Kleer's technology is optimized for high quality wireless audio transmission between portable audio devices. Kleer's patented sub-sampling radio architecture combines lossless audio transmission, low-power consumption, low latency, and best-in-class ISM band co-existence to provide far superior audio quality with up to 10 times the battery life of a comparable Bluetooth solution.]]></description>
<pubDate>Fri, 06 Mar 2009 03:28:01 -0800</pubDate>
</item>
<item>
<title><![CDATA[Set up a bluetooth keyboard and mouse in Fedora 10]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=927551]]></link>
<description><![CDATA[Fedora 10 provides better support for bluetooth peripherals and makes them easier to configure. Vincent Danen walks you through the Bluetooth Device Wizard and also provides tips for setting them up from the command line.]]></description>
<pubDate>Mon, 23 Feb 2009 14:07:25 -0800</pubDate>
</item>
<item>
<title><![CDATA[Perytons Antenna Diversity]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=922151]]></link>
<description><![CDATA[Wireless communications at 2.4 GHz is subject to packet loss due to multi-path interference. This is especially severe in an indoor environment due to reflections from walls and fading due to other objects (e.g. people moving about). Some 2.4 GHz protocols such as Bluetooth use frequency hopping to combat multi-path, which is frequency selective. They are therefore relatively robust, only suffering from the occasional loss of a single packet. 802.15.4, on the other hand, is more sensitive to multi-path since it uses a fixed channel. A normal communication link between a pair of network nodes will use acknowledgements and retransmissions to recover lost packets. A receive-only element such as protocol analyzer, on the other hand, has no way of asking for a retransmission.]]></description>
<pubDate>Fri, 13 Feb 2009 01:38:35 -0800</pubDate>
</item>
<item>
<title><![CDATA[Video-Streaming Applications Enabled Across Bluetooth V. 2.0 Interconnects]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=391235]]></link>
<description><![CDATA[Bluetooth v. 2.0's enhanced datarates bring quality video streaming within scope. To harness that capacity in the presence of RF noise, various techniques should be applied. Dynamic packetization of an encoded video stream improves throughput and meets playout deadlines. Datarate swapping reduces RF loss and obviates the need for ARQ. Bluetooth's ARQ is shown to be unhelpful for video streaming unless the re-transmission policy adapts to buffer fullness. PSNR measurements demonstrate high-quality reception when all the techniques are applied.]]></description>
<pubDate>Tue, 21 Oct 2008 11:10:04 -0700</pubDate>
</item>
<item>
<title><![CDATA[Bluetooth PAN and External IP Networks]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=334484]]></link>
<description><![CDATA[This paper discusses how ad-hoc Personal Area Network (PAN) based on Bluetooth technology may connect to external networks. The paper assumes that the Bluetooth network (piconet) is formed by the automatic SAPIFO procedure, that one or more piconet devices have access to external networks, and that IPv4 is used for external communication. Bluetooth have specified a PAN profile for IP over Bluetooth, which uses BNEP (Bluetooth Network Encapsulation Protocol) to emulate an Ethernet segments between master and slave. If the master has an additional Ethernet connection to an external network, it uses the NAP (Network Access Point) role to interconnect the Ethernet segments and form a piconet.]]></description>
<pubDate>Wed, 26 Dec 2007 06:52:39 -0800</pubDate>
</item>
<item>
<title><![CDATA[Mobile Multiplayer Gaming, Part 3: Multiplayer Games With Bluetooth]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=326418]]></link>
<description><![CDATA[The focus of the mobile gaming industry, centers on the wide-area wireless capabilities of mobile devices. The ability to connect to anywhere in the world is what defines the wireless computing revolution. But gaming is fundamentally a social phenomenon, and it makes sense that one would want to challenge players within earshot. The casual, handheld, and immediately accessible nature of the mobile Java gaming platform makes it a natural fit for ad hoc network gaming with the people around. Today, many mobile devices now include local-area connectivity capabilities in the form of Bluetooth wireless technology. As the user sees, adding Bluetooth support to a Java application is a clear and straightforward process.]]></description>
<pubDate>Tue, 06 Nov 2007 05:19:16 -0800</pubDate>
</item>
<item>
<title><![CDATA[Using the JSR-82 API for OBEX Image Transfers]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=326406]]></link>
<description><![CDATA[The purpose of this paper is to provide hands-on experience with the Java APIs for Bluetooth Wireless Technology, JSR-82 API. This application will demonstrate how to use Bluetooth to transfer images to other Bluetooth devices, the paper also discusses how to use the File Connection API of the JSR-75 in order to have programmatic access to the file system of mobile device.]]></description>
<pubDate>Tue, 06 Nov 2007 05:17:11 -0800</pubDate>
</item>
<item>
<title><![CDATA[HealthGear: A Real-Time Wearable System for Monitoring and Analyzing Physiological Signals]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=284830]]></link>
<description><![CDATA[This paper presents HealthGear, a real-time wearable system for monitoring, visualizing and analyzing physiological signals. HealthGear consists of a set of non-invasive physiological sensors wirelessly connected via Bluetooth to a cell phone which stores, transmits and analyzes the physiological data, and presents it to the user in an intelligible way. This paper focuses on an implementation of HealthGear using a blood oximeter to monitor the user's blood oxygen level and pulse while sleeping. It also describes two different algorithms for automatically detecting sleep apnea events, and illustrates the performance of the overall system in a sleep study with 20 volunteers.]]></description>
<pubDate>Wed, 28 Feb 2007 23:31:02 -0800</pubDate>
</item>
<item>
<title><![CDATA[Security Associations in Personal Networks: A Comparative Analysis]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=283758]]></link>
<description><![CDATA[Introducing a new device to a network or to another device is one of the most security critical phases of communication in personal networks. There have been several different proposals to make this process of associating devices both easy-to-use and secure. Some of them have been adapted by emerging standard specifications. This paper first presents a taxonomy of protocols for creating security associations in personal networks and then make use of this taxonomy in surveying and comparing association models proposed in several emerging standards.]]></description>
<pubDate>Wed, 21 Feb 2007 09:33:36 -0800</pubDate>
</item>
<item>
<title><![CDATA[Mobile TV in Japan]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=277368]]></link>
<description><![CDATA[This white paper presents the main issues concerning terrestrial digital broadcasting in Japan, such as service, device and mobile TV usage. Terrestrial digital broadcasting for mobile phones and devices called "One Seg", was launched in Japan in April, 2006. Most of the consumers seem to be familiar with the service and according to a survey, 63.1% would most likely use One Seg while waiting for a subway or bus.  The mobile TV phones currently available in Japan are analyzed shortly and a brief market prospect is provided in the conclusion.]]></description>
<pubDate>Mon, 08 Jan 2007 11:28:00 -0800</pubDate>
</item>
<item>
<title><![CDATA[WiMAX at the Great Wall: Main Issues and Challenges in the Chinese Market]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=275000]]></link>
<description><![CDATA[This white paper introduces some of the main issues surrounding WiMAX in China. There exist uncertainties not only about the technology itself but also about its detailed roll out plan. As operators, equipment makers as well as handset vendors are focusing their efforts on the 3G field, they cannot afford to invest in the R&D and commercialization of WiMAX in China. Despite the obstacles, there is enough room for WiMAX to expand in China as the coverage of fixed telecom service and WiFi is narrow.
]]></description>
<pubDate>Thu, 21 Dec 2006 16:06:58 -0800</pubDate>
</item>
<item>
<title><![CDATA[Balancing the Accuracy and Practicality of Location Tracking in Heterogeneous Mobile Networks]]></title>
<link><![CDATA[http://whitepapers.zdnet.com/abstract.aspx?docid=273201]]></link>
<description><![CDATA[Location tracking has several applications in mobile (cellular or ad hoc) networks, such as location-based routing algorithms and consumer services. It is often difficult to precisely compute the location of a node because of the infrastructure costs and the errors inherent in most tracking techniques. Furthermore, this accuracy differs amongst the nodes based on the scattered availability of equipment such as GPS. This paper focuses on heterogeneous mobile networks, wherein some nodes know their locations more precisely than others and there is a short-range peer-to-peer communication channel such as Bluetooth, 802.11. The authors consider a generalized notion of location called vicinity which is the set of potential locations for a node.]]></description>
<pubDate>Fri, 08 Dec 2006 09:51:36 -0800</pubDate>
</item>
</channel>
</rss>
